1/24/2024 0 Comments Limbo controller pc![]() This can be seen in other games like Shadow of the Colossus (but then to a lesser degree), and I think it really helps to heighten the player’s feel of presence in the game. These are then used in a mixture of ways, constantly keeping the experience fresh by putting the variety in the world instead of the controller. The basic actions in Limbo are move, jump, climb and grab. I think the biggest take-away from Limbo is how you do not have to give the player lots of actions in order to make a fresh and interesting experience. Instead I want to discuss some other things I realized when playing the game. All this has been said before though and is not what this post will be about. Too many games just try and extend play time as long as possible, and it is nice to see games going in the other direction. Another thing I really liked was the variety of activities and lack of puzzle repetition. Small things, like the change in light level and tilt of the camera heightened the mood substantially. Starting off, I thought the game had really nice visuals that really added to the mood. Now that I have collected most of my thoughts on the game I thought it was time to write a little post about it. I thought it was quite an interesting experience for many reasons and been thinking for it on and off. A while ago I played through Limbo for the first time. ![]()
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